Inventor curriculum stage scene
L4

Everything Engine · Five-stage growth curriculum

Inventor

Understand structure, movement, and working parts, then turn ideas into engineering work that can be assembled and tested.

Grades 7–824 lessonsTurn creative designs into engineering

STAGE LEARNING MAP

Course-pack themes

Every course pack connects AI ideation, 3D design, printing, making, and presentation. Open a card to see its teaching focus and outcomes.

What will learners gain?

Every ability goal is grounded in real work, making both the process and progress visible.

Understand mechanisms
Assemble working parts
Improve with test data
Communicate engineering decisions

A dependable creation path

Difficulty grows by stage, while every learning cycle produces a visible, take-home result.

01

Explore

02

Engineer

03

Assemble

04

Validate

Automatic Watering Controller01Grades 4–5

Automatic Watering Controller

Combine sensing, control, and water delivery to build a closed-loop automatic plant-watering demonstrator.

Multifunction Smart Night Light02Grade 4

Multifunction Smart Night Light

Design the body, lighting, circuit, and enclosure of a night light with clock or automatic sensing functions.

Sensor Light Enclosure Design03Grades 4–5

Sensor Light Enclosure Design

Plan sensor openings, mounting, light diffusion, and ventilation to create a safe, easy-to-assemble enclosure.

Ship04Grades 4–5

Ship

Study a ship's main structures and motion, then create a coherent watercraft model.

Submarine05Grades 4–6

Submarine

Study a submarine's main structures and motion, then create a coherent underwater vehicle model.

Off-World Base Design06Grades 4–5

Off-World Base Design

Compare survival needs on the Moon and Mars, then plan habitation, research, energy, and transport modules for a complete base.

Astronaut Equipment07Grades 4–6

Astronaut Equipment

Study astronaut tasks and space conditions, then design the key structures and functions of astronaut equipment.

Linkage Mechanism08Grades 4–5

Linkage Mechanism

Explore links, joints, and motion paths, then design, assemble, and test a working linkage.

Tracked Vehicle09Grades 4–5

Tracked Vehicle

Explore track, wheel, and drive relationships, then design, assemble, and test a tracked vehicle.

Powered Mechanical Car10Grades 4–6

Powered Mechanical Car

Design chassis, wheels, drivetrain, and power system for a stable car that can be optimized for speed or load.

Solar Energy Device11Grades 4–5

Solar Energy Device

Explore solar-energy capture and conversion, then design light collection, power transfer, and a working application.

Rainwater Collector12Grades 4–6

Rainwater Collector

Explore rainwater use and sustainability, then design a collection system that clearly demonstrates its function.

VISIBLE OUTCOMES

Representative work and outcomes

Learners do more than follow steps—their work demonstrates growth in expression, design, engineering, and innovation.

Automatic Watering Controller

Automatic Watering Controller

Submarine

Submarine

Tracked Vehicle

Tracked Vehicle

01

Physical work

Every theme produces a take-home, display-ready 3D creation.

02

Digital process

Ideas, sketches, prompts, models, and iteration records are preserved.

03

Ability review

Stage goals, project evidence, and growth stay visible over time.

04

Presentation

Learners explain their work through showcases, sharing, or project defense.

Find the right creation stage

Combine stage packs and yearly growth programs around grade, experience, and interest.